Dominoes and Dice Resolution Mechanic

Okay, I’ve gone away and had a long think about a core resolution mechanic for a Dust to Dust-based tabletop game. For aesthetic reasons, a core resolution mechanic for this game should involve dominoes, but what if it’s a combination dice-and-dominoes system? (The fact that both “dice-and-dominoes” and “Dust to […]


Ruby Talon Deeps: Locations 4

It doesn’t seem possible that it has been almost two years since the last time I posted something about Ruby Talon Deeps, or that I first drew it almost three and a half years ago. Time is weird and I don’t think I like it. For some reason this feels […]


Twenty Magic Item Flaws

One of my professional projects and working on Citadel LARP have converged on exploring magic item flaws of varying severity. The space between a flaw and a curse is largely semantic, but if you’re compelled to keep using the item that doesn’t work quite as advertised, that’s definitely a curse. […]


Grathe-Dzerin, the Sanctuary in the Abyss

The location described below is an idea that I’ve been pondering for awhile now: a relatively safe settlement in the Abyss that PCs can use as a base of operations for adventures in tiers 3 and 4. One of the things about the Abyss is that it can be so […]


Twenty Strange but Useful People to Meet in the Dungeon 2

If you need some weirdos for your PCs to meet while exploring the dungeon, if you need a change of pace between two fights or just think a minor social encounter sounds like the thing, this table is for you! (The three other tables linked below could also serve, depending […]


Improving Backgrounds in D&D 2024, Part Two 4

I liked the direction things were going in my last post, so today I’m continuing that with as many more Backgrounds as I can get through. Last time I covered Acolytes, Charlatans, and Criminals, so today I’m starting with Criminal (Spy). I always thought it was cool to have a […]


Improving Backgrounds in D&D 2024 11

I’ve got a number of issues with the way the 2024 rules change Backgrounds from their 2014 form. In this post I want to dig into those issues and see if we can improve upon them. If I stumble upon something worth having, this could become a DM’s Guild release, […]


LARP Design: Traversal Challenges

We’re in the run-up to the first full weekend event of Citadel LARP. The Citadel in the name is a dungeon for as much of that old-school dungeon-crawling feel as we can manage in a LARP, and one of the ways we do that is to lean into something that […]


A Fourteenth Year of Blogging 3

The actual anniversary of my blog was a few days ago, and I was just so buried in other tasks that I’m only now getting around to writing this. Every year I like to talk about what I’m playing, what I’m running, and otherwise what I’m enjoying. Games I’m Running […]


Titles and Honors to Award Your PCs

I’ve been a huge fan of Robin Pierson’s History of Byzantium podcast since… whenever I finished listening to Mike Duncan’s The History of Rome (I also talked about Byzantine history here), and the part where Robin explains court titles and the importance of honors to the power dynamics of Eastern […]