Yearly Archives: 2017


Game Design Is Input/Output 1

“It is a truth universally acknowledged, that a game designer in possession of even a modest audience must be in want of a clever new way to talk about fundamental design.” — Jane Austen, on The Forge, circa 2003, probably. This is one of those abstract-theory posts that might be […]


Covfefe: Two Stat Blocks 1

This blog almost never intersects with politics or moment-to-moment pop culture, but today… today I make an exception, out of anger and a nigh-hysteric desire to make something to laugh about. Therefore, in honor of a most excellent Twitter response to a most bizarre and now-deleted tweet. You know what, […]


D&D 5e: Five Magic Spears (and a Magic Helmet)

In a recent G+ post, Jared Rascher noted the general lack of cool magic spears in 5e and asked after a DM’s Guild or OGL product that might amend this. What happened instead was that we talked for awhile about spears from real-world legends. I had a lot of time, […]


New Background: The Revolutionary 3

The Aurikesh campaign is set in an early-colonial period, and revolution of various kinds (political, technological, cosmic) is a central theme. Several existing backgrounds touch on ideas of overthrowing the established order and expressions of zeal – the Acolyte, the Criminal, the Folk Hero, and the Hermit all come to […]


Sunless Citadel Variations: Birthright, Part 1

I completely gave the Sunless Citadel a miss during its first release, back in the early days of 3.0. As most readers undoubtedly recall, there was far more than enough D&D material to spend money, even before the OGL content glut. It has been lightly retooled for 5e in Tales […]