Advice Column


Q&A with Harbinger of Doom 1

This post comes out of a request from Patreon backer Benjamin Ybarra. Many thanks to everyone who contributed questions! If you like this kind of quick-hit content, all you have to do is send me more questions, by whatever means seems best to you. Tomas Giminez (@TGiminezDM) asks: Which is […]


Five Tips for Time Travel Stories

Quite a while back, a friend suggested that he’d like to see a post on how to run good time-travel stories in roleplaying games. I’m finally writing one – if not an exhaustive guide, then five pointers to make your time travel adventure as cool as possible. I’ve always loved […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal Robin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]


Character Relationships and Engagement

I’ve been thinking a lot lately about the threshold between roleplaying that feels like it’s going through the motions and roleplaying that feels like it takes on a life of its own. That distinction will mean a lot of different things to different people, as much as two people can […]