design ideas


Design Diary: Quintessence of Dust

Dear Design Diary, While I was away for Thanksgiving, thanks to the unflagging support of Kainenchen, I started working with some ideas for a new fantasy roleplaying system for tabletop. I particularly want something that borrows a bit more from the style and substance of LARPing, without sacrificing usability. When […]


LARP Design: Magic Items

There are a lot of lessons of good game-running that carry over between tabletop and live-action gaming. This post, though, concerns itself with an area in which the two are quite different. As usual, I’m talking about a certain band of LARPing, not all LARPing. (There are almost no statements that […]


D&D Next: Class Taxonomy

The new Legends & Lore post from Mearls talks about the concept of Class Groups, as well as some of outbound design ideas behind the Mage class in the last two playtest packets. Kainenchen has already written a post about this topic, so by all means go read her post first. […]