design ideas


D&D 5e: Magic Items in a Wizard’s Lab 2

I’ve been reading a bunch of Ars Magica 5th Edition lately – make sure you check out Samhaine’s Rules Summary posts – and it got me thinking about the interesting Stuff in a wizard’s laboratory. Going on adventures and spending downtime to do nothing but improve your laboratory is a completely valid campaign-long […]


Design Diary: In the Company of Giants 3

Sure, In the Company of Giants (5th edition, Revised) has been out for nine months and I’m just now getting around to writing a design diary. Today I’m going to talk about it a bit. The first thing to understand is that I was hired to write a revision of an earlier […]


D&D 5e: The Inquisitor Background 2

For the same project as the Cultist background, I’m creating another close variant on the acolyte, but on the opposite, more enforcing side of the social order. Inquisitors work about equally well as crusading heroes or the authority to rebel against. Figure out which side is the underdog in your setting, and […]


D&D 5e: Cultist Background 5

For an upcoming project, I felt like the Acolyte background was a little too socially acceptable. The Cultist background presented here is a fairly close cousin to it, but emphasizes an illegal or heretical sect or secret society. As such, I think it’s especially well-suited to warlocks, but I love […]


D&D 5e: Serpentkin Roguish Archetype 3

A few months ago, Jeremiah McCoy mentioned wanting a snake-themed roguish archetype, inspired by his long-term King’s Gate character who was a physician and brewer with a bond to the Snake totem. Obviously, barbarians are the class with pre-existing totemic themes, but I wouldn’t be sorry to see totemic themes […]


D&D 5e: Ranger Spells 9

I’ve recently started a Forgotten Realms campaign with Kainenchen and two of our friends, Sam and Ryan. Sam created a tabaxi ranger, planning to go for the Beast Master conclave. (Conclaves are cooler than archetypes, as a descriptor, so I’m running with it.) She has only a little 5e experience, […]


Design Diary: In the Company of Unicorns

When I was first asked to create rules for unicorns as PCs in D&D 5e, part of my reaction was realizing that I wasn’t the target demographic for this product. I’ve never been a brony. Peter S. Beagle’s The Last Unicorn is a classic and a masterpiece, but my reaction to […]


Flesh Grafting

Some time back, I created D&D 5e stats for homunculi – not the tiny bat-winged dudes of D&D tradition, but something more like sapient flesh golems. (I probably don’t have to tell you this – you all read books – but Doctor Homunculus was their creator’s name.) One of the key […]