Dragonlance


Five Tips for Time Travel Stories

Quite a while back, a friend suggested that he’d like to see a post on how to run good time-travel stories in roleplaying games. I’m finally writing one – if not an exhaustive guide, then five pointers to make your time travel adventure as cool as possible. I’ve always loved […]


D&D 5e: The Dragonborn Personality

It’s been awhile, but I have an ongoing series in this blog where I dig deeper into the non-human races of D&D and give them tables of traits, ideals, bonds, and flaws, as additional or replacement options for the personality features of their Backgrounds. We come now to the dragonborn, […]


D&D 5e: Apostate and Renegade Wizards 1

Today I have for you a subclass – well, two subclasses, but heavily overlapping – that rely on some setting assumptions about wizards that are definitely not true in all settings. If you’re not already allowing and banning subclasses based on how they fit your campaign’s theme, cosmology, and society, […]


D&D 5e Playtest: Waterborne Adventures

Okay, I’m a month late to the game on this one, but I’ve only now found time to write about the most recent release from Unearthed Arcana: Waterborne Adventures. It’s a rules module for things that like water, but prefer to stay above it rather than in it. In particular, […]