Eclipse


A Thirteenth Year of Blogging 2

It’s been a busy year, and right now at the end of it is the very most busy, on a copy-editing project for Exalted Funeral. I love and appreciate everyone who reads, comments, and supports my writing. Games I’m Running I’m still running Aurikesh, which has just celebrated eleven years. I […]


LARP Design: A Further Five Field Battles

It has been more than two years since my last post in this series, in part because we spent two years not LARPing. We’re back at it now, and that makes it easier to write. In the first two posts, I talked about ten field battle models I’ve seen. Today’s […]


LARP Design: Five Field Battle Models 4

It’s been a long time since I’ve talked LARP design. Quarantine has of course put games on hold for the last year, though as vaccines roll out, we might be stirring again from that long slumber. Anyway, in this post I’m talking about field battle models and implementation guidance for […]


LARP Design: Wandering Monster Design 5

Oh, wow, I haven’t written about LARP design since December, how about that! Anyway, even before that when I talked about active locations in boffer LARPs, I knew I wanted to talk about how to design good wandering monsters for LARPs. Creature narrative, costuming, powers, and deployment are major elements […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal Robin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]


LARP Economics: Collectibles

This post comes out of countless conversations with Kainenchen about Flight Rising and other, similar games with active economies. I’ve written about trying to build functional game economies for LARPs before, and though that post is somewhat dated now, it’s still a foundation for this one. The point of this […]