D&D 5e: Five New Genasi Subraces 17

Posting over in Twitter about 4e, I happened to recall that 4e genasi had a lot more varieties than 5e genasi do. Their metagame position is also quite different; 4e genasi have unique offensive powers, while 5e genasi have spells that might be offense or utility, and are substantially varied […]


An Eighth Year of Blogging 5

I almost forgot to write this year’s blog-iversary post! I’m usually better about that, but I’ve been so preoccupied with some writing deadlines that I just now noticed that it’s That Day again. This has been a very different year in my freelance writing, as I’ve shifted away from a […]


Postmortem: The Angel Duma 3

Last weekend’s D&D game ended in the biggest boss fight of the campaign – a fight that has been coming since it started six years ago, and that the players learned was coming around two and a half years ago (36 sessions ago), and have been actively preparing to fight […]


Death in Roleplaying Games 6

This is one of those posts that I’ve talked about writing for awhile now, and I expect that a whole lot of people will disagree most vehemently with everything I say – in one direction or the other. It’s fine, folks. My comment section welcomes you as long as we all […]


Design Diary: The Binding of Venalitazh 2

This is going to be a sort of unusual series, as I’ll be brainstorming and gradually creating the text of an adventure that… after editing… I plan to sell. You know, much like how the rest of my Tribality Publishing releases were Harbinger posts first? Anyway, the goal is first […]


D&D 5e: Three New Elf Cultivars 2

A recent conversation over in the social medias (join my Dungeons & Dragons 5e group in MeWe) with Cam Banks has me thinking about other takes on elves. In particular, he was looking for lower-magic elves with no cantrips or teleports. There’s not a lot of official content that points […]


Five Tips for Time Travel Stories

Quite a while back, a friend suggested that he’d like to see a post on how to run good time-travel stories in roleplaying games. I’m finally writing one – if not an exhaustive guide, then five pointers to make your time travel adventure as cool as possible. I’ve always loved […]


D&D 5e: Magic Items in a Wizard’s Lab 2

I’ve been reading a bunch of Ars Magica 5th Edition lately – make sure you check out Samhaine’s Rules Summary posts – and it got me thinking about the interesting Stuff in a wizard’s laboratory. Going on adventures and spending downtime to do nothing but improve your laboratory is a completely valid campaign-long […]


D&D 5e Story Hooks From 4e Realmslore 3

I’ve been digging into Waterdeep: Dragon Heist like a whole lot of 5e fans right now. I think this book acknowledges and incorporates the Spellplague more than any other adventure we’ve seen so far, which is to say any – but I haven’t read every adventure and may have missed things. There’s […]


Instigator Characters and Self-Destructive Arcs 2

“Instigator” may not appear in the seminal Robin’s Laws of Good Game Mastering, but it has been recognized as a significant player type for a long time all the same. Today I want to talk about how GMs, and especially LARP game runners, can engage this kind of player, and a […]