Design Diary: In the Company of Giants 3

Sure, In the Company of Giants (5th edition, Revised) has been out for nine months and I’m just now getting around to writing a design diary. Today I’m going to talk about it a bit. The first thing to understand is that I was hired to write a revision of an earlier […]


D&D 5e: Long-Term Pursuit

In a recent conversation with the inimitable Samhaine, we discussed having PCs lead the overland escape of a large group of NPCs – think of it as the Fellowship shepherding the people of Rohan from Meduseld to Helm’s Deep, the travelogue format of zombie horror, or the terrestrial version of […]


D&D 5e: The Inquisitor Background 2

For the same project as the Cultist background, I’m creating another close variant on the acolyte, but on the opposite, more enforcing side of the social order. Inquisitors work about equally well as crusading heroes or the authority to rebel against. Figure out which side is the underdog in your setting, and […]


Quintessence Design Diary: Light and Dark Tokens 1

From the moment I read about the mechanic of light and dark tokens in Chill 3rd Edition, it had a death-grip on my imagination like few other mechanics before or since. I finally got a copy of Chill 3e for my birthday, so I can examine the game’s implementation in more detail. […]


Character Relationships and Engagement

I’ve been thinking a lot lately about the threshold between roleplaying that feels like it’s going through the motions and roleplaying that feels like it takes on a life of its own. That distinction will mean a lot of different things to different people, as much as two people can […]


D&D 5e: Cultist Background 5

For an upcoming project, I felt like the Acolyte background was a little too socially acceptable. The Cultist background presented here is a fairly close cousin to it, but emphasizes an illegal or heretical sect or secret society. As such, I think it’s especially well-suited to warlocks, but I love […]


D&D 5e: Expanded Background Assets 3

In D&D 5e, Backgrounds grant a modest assortment of equipment and a pocketful of starting cash. For many campaigns, this is fine and appropriate. You’re playing wanderers, sellswords, not to say murderhoboes, and a broader base of social and material assets will at best be in a town halfway across the […]


D&D 5e: Serpentkin Roguish Archetype 3

A few months ago, Jeremiah McCoy mentioned wanting a snake-themed roguish archetype, inspired by his long-term King’s Gate character who was a physician and brewer with a bond to the Snake totem. Obviously, barbarians are the class with pre-existing totemic themes, but I wouldn’t be sorry to see totemic themes […]


D&D 5e: Ranger Spells 9

I’ve recently started a Forgotten Realms campaign with Kainenchen and two of our friends, Sam and Ryan. Sam created a tabaxi ranger, planning to go for the Beast Master conclave. (Conclaves are cooler than archetypes, as a descriptor, so I’m running with it.) She has only a little 5e experience, […]


Design Diary: In the Company of Unicorns

When I was first asked to create rules for unicorns as PCs in D&D 5e, part of my reaction was realizing that I wasn’t the target demographic for this product. I’ve never been a brony. Peter S. Beagle’s The Last Unicorn is a classic and a masterpiece, but my reaction to […]