How to Play With Someone Else’s Toys 2

The other day, I got to talking with a friend about game-running, particularly in a setting for which the game-runner is not the initial creator. This includes LARPs, tabletop games, and for that matter, content development in video games – something most folks will never need to care about, but […]


LARP Design: Event Schedules 2

This past weekend marked the thirteenth weekend-long event of Dust to Dust, so I want to talk about what goes into filling out an event’s schedule. Now, there are a ton of valid ways to approach this; the one that works for you is necessarily correct. I’m just talking about […]


Product Review: D&D Dice Roller by Hibercon Technologies

A couple of weeks ago, I was contacted by +Oleg Crew from Hibercon Technologies to review their new D&D Dice Roller app. The hardest part of this process, other than finding some spare time, was figuring out how to use product keys in the iTunes store. Once I got that worked out, […]


D&D Next: The Arcane/Divine Split

Like every edition of D&D before it, D&D Next (which will really just be called D&D; it will be up to the fans to call it Fifth Edition for clarity) draws a line between arcane magic and divine magic, a separation that has informed a huge number of settings in […]


D&D Next: Magic Items, Attunement, and Identification

In a recent Legends & Lore post, Mearls explored some of the thought behind magic item design in the new edition of D&D, particularly with regard to attunement. I’ve seen this post take some flak in other circles, but I think it has a ton of potential and I’m really […]


How (and Why) to Talk to Villains

Today I want to talk about some very bad people. Well, narratively speaking, the bad people. Villains: a species of character that has a damn tough time getting a word in edgewise in roleplaying games. It’s a tough life for villains; players have learned over and over again that letting the […]


D&D Next: Class Design Postmortem and New Ideas

Now that I’ve created or modified four classes for D&D Next (the alchemist, outlander, sorcerer, and warlock), I want to take a step back and consider what’s working, what isn’t, and a few new ideas I’ve had for future classes. It isn’t that I want each campaign to have a […]


Liebster Awards

This blog was nominated for a Liebster Award today by +Dan Head, one-half of Dan & Sally’s Digital Domain. The Liebsters are a pay-it-forward kind of blogging award designed to help others find new and interesting small-readership blogs in the vast, unexplored reaches of the Internet. The good thing about […]


D&D Next: The Alchemist

I haven’t done much of anything new in D&D Next home-brewing for a long time, but this Thursday I’ll be reviving my Aurikesh campaign, which has been dormant since January. I remain very glad that the campaign doesn’t rely on having the same set of characters from one session to […]


Setting Thought Experiment: The City of Mists

Once Dust to Dust ends, I will need a long break from running LARPs. Possibly permanent, but who knows? The point is that this post is just something I have to write to get it out of my head: a LARP setting and approach to game-running that are quite different […]