D&D Next: Magic Items, Attunement, and Identification

In a recent Legends & Lore post, Mearls explored some of the thought behind magic item design in the new edition of D&D, particularly with regard to attunement. I’ve seen this post take some flak in other circles, but I think it has a ton of potential and I’m really […]


How (and Why) to Talk to Villains

Today I want to talk about some very bad people. Well, narratively speaking, the bad people. Villains: a species of character that has a damn tough time getting a word in edgewise in roleplaying games. It’s a tough life for villains; players have learned over and over again that letting the […]


D&D Next: Class Design Postmortem and New Ideas

Now that I’ve created or modified four classes for D&D Next (the alchemist, outlander, sorcerer, and warlock), I want to take a step back and consider what’s working, what isn’t, and a few new ideas I’ve had for future classes. It isn’t that I want each campaign to have a […]


Liebster Awards

This blog was nominated for a Liebster Award today by +Dan Head, one-half of Dan & Sally’s Digital Domain. The Liebsters are a pay-it-forward kind of blogging award designed to help others find new and interesting small-readership blogs in the vast, unexplored reaches of the Internet. The good thing about […]


D&D Next: The Alchemist

I haven’t done much of anything new in D&D Next home-brewing for a long time, but this Thursday I’ll be reviving my Aurikesh campaign, which has been dormant since January. I remain very glad that the campaign doesn’t rely on having the same set of characters from one session to […]


Setting Thought Experiment: The City of Mists

Once Dust to Dust ends, I will need a long break from running LARPs. Possibly permanent, but who knows? The point is that this post is just something I have to write to get it out of my head: a LARP setting and approach to game-running that are quite different […]


Trap Design

In a tabletop game, “traditional” mechanical traps are awkward to include in a dungeon, and that is a real shame. I commented briefly on the problem of traps in my post on module construction, but now I want to dig into that topic more deeply and propose a new solution […]


Mage: the Awakening – The Five Supernal Winds

Some time back, Onyx Path Publishing put out an open call for writers to work on World of Darkness lines. I submitted the following, and since I was not sworn to secrecy on pain of death, I’ve decided that it would make some good blog content. It’s a… kinda weird […]


LARP Design Diary: Mega-Teams and Other Social Dynamics

Now that another Dust to Dust event is in the recent past, I can spare some time for blogging. Today I’d like to talk a little bit about the social dynamics of LARPs, with particular attention to mega-teams. This post is inspired by a conversation I had with Samhaine; ironically […]


Character Creation by Card Draft

Not that long ago in G+, Rob Donoghue proposed the idea of distributing secrets to players at the start of play by means of a card draft. Shortly before Cam Banks posted the same idea, it occurred to me that starting character stats could be distributed with a card draft […]