D&D Next: A Revised Sorcerer

One of the early public playtest packets included the sorcerer class. On its face, it is an arcane class that uses a spell-point system rather than Vancian casting – nothing to get excited about. The packet presented only one sorcerous bloodline for use, though, and that revealed a great deal […]


D&D Next: Additional At-Will Weapon Attack

So I have been thinking about how I would rebuild the long-neglected sorcerer for the current D&D Next environment. Though this is not currently well-supported in D&D Next, one of the best design lessons of 4e is that characters should have two clear at-will options that are constantly available. (Actually, […]


D&D Next: Off the Cuff, Round 7

The new D&D Next playtest packet came out just as I was leaving town for the weekend, but better late than never, right? Three major areas have changed in this packet, along with a few smaller changes that (for whatever reason) they declined to document in the Read This First […]


Monsters of Aurikesh: Thralls of Mask and Orb

It’s been rather a while since I’ve posted any Aurikesh content. Admittedly, they’re of interest to a narrower group than some of my other subjects, but much like I said the last time I wrote a Monsters of Aurikesh post, I want to get better at creature design. Also I […]


The Influence of Jack Vance

As almost everyone reading this already knows, Jack Vance passed away on the 26th of May. Given how little of his work I’ve actually read (The Green Pearl and most of The Dying Earth), it may be presumptuous to maintain – as I do – that his work has greatly affected […]


LARP Design: Story Arc Transitions

The Eclipse campaign has successfully concluded its first story arc. Their six-year mission: to boldly go where no LARP of its lineage has gone before. This is far from the end for the campaign, however, as they have announced that the second story arc begins in September. Arc structure, especially in the […]


Campaigns I’d Like To Run: The Demon Dreams

I’ve been wanting to participate in the Age of Ravens Blog Carnival for “Campaigns I’d Like To Run,” but up to now I’ve had a hard time coming up with anything. The thing is, for the most part I’m currently running the campaigns I would want to run, between Dust […]


How Many Classes DO We Need?

We’ve had the druid, paladin, and ranger in the last couple of playtest packets. These three classes have a greater burden of justifying their own existence than many other classes in the game. They need to differentiate themselves from the classes of which they were offshoots, way back in 2e […]


Experience and Engagement

Earlier today, I read the latest post over at Room 209 Gaming, and it got me thinking. You should absolutely go read the post, but if that’s a lot to ask, I’ll sum up the parts that grabbed me: experience points are the way you get players to do the […]


A Setting Idea for Divine Magic

So D&D has always had this thing where wizards have to research or seize their spells from others, but clerics automatically get access to all spells of each new spell level. (4e is the exception, since it had a totally different approach to spell levels.) Everything else about the two […]