LARP Design: Combat Encounters

Today I thought I might say a few words about the design of combat encounters in LARPs, and some rules elements to treat with greatest care during rules design so that creating enjoyable encounters in years to come is as easy as possible. Chalk this up to a lot of […]


Aurikesh: Expeditionary Logistics

This week in my Aurikesh campaign, I’ll be trying something new. Thus far in the campaign, the players have been based in the city of Chardecum. Some of their adventures have taken them up to a week’s journey out of the city, but I expect their next adventure to involve […]


Feats, Skills, and Class Options

In yesterday’s Legends & Lore post, Mearls talks about feats, skills, and class options. The Big Deal of it is that they’re making a Big Change to skills and offering a little more explanation of the Big Change to feats. All of this springs out of their fundamental principle that the […]


TabApp Elite

In my day job, I make video games (primarily for mobile platforms) for a living. TabApp Elite has been my primary project for… many moons now, and now it is available for consumption.TabApp Elite Website!For iPad! For Android!I hope you play our game, and I hope you love it!


GameOnGirl Interview!

Last week, the good people of GameOnGirl interviewed Kainenchen and me about games and gaming culture. We had a great time during the interview, and it’s now available as a podcast here.Thank you very much, Regina and Rhonda!Also, many thanks to the people of the Rule of 3 community, because […]


D&D Next Design Idea: Wounds and Natural Healing

Ever since the last time I wrote about healing in D&D Next, I’ve been rolling ideas around in the cavernous emptiness of this here melon. I’m still not happy with healing solutions that involve no attrition at all over the course of an adventure, but my stance has softened somewhat […]


The Lore Game: Intermediate-Level

A few weeks ago, two of my readers were kind enough to provide me with questions on the implementation of a lore game. Owing to preparation for a Dust to Dust event, I couldn’t provide an immediate answer, but I will attempt to do so now. As a disclaimer, I […]


D&D Next: Tiers of Play

Yesterday’s Legends and Lore post deals with what WotC calls tiers of play, or the way the campaign changes over the course of play. This gives me a great opportunity to toss out a link to my previous post on high-level play. Mearls gives a brief breakdown of the history […]


D&D Next: Off the Cuff, Round 6 2

Welcome back for another round of off-the-cuff review of the newest D&D Next public playtest packet. Tonight the review is particularly powered by insomnia derived from coughing, which I do not care for at all. They’ve been talking up this packet for awhile – as advertised, it changes things up […]


Homebrewed D&D Next: The Outlander

When Torchlight II first came out, I meant to pick it up, but I was in the middle of something or other and it slipped my mind. A few weeks ago, a friend mentioned in G+ how much she and her whole family were enjoying the game, so Kainenchen and […]