D&D Next: The Healer Specialty 3

One of the Specialties available in D&D Next is the Healer. Now, a Specialty is a pre-packaged path of feats, and these feats primarily deal in expanding or improving a character’s combat functionality. This might be an improvement on your class’s existing functions, such as a wizard that takes the Magic-User […]


D&D Next: Character Sheet

Sooo I have no idea if Wizards of the Coast will yell at me for this. If they do, I’ll take it down with most sincere apologies. However, until then I have created a (very crude, but sufficient to my purposes) Word file (.docx format) and PDF for character sheets, […]


D&D Next Playtest: Further Commentary 1

Wizards of the Coast has posted a new update on what to expect in the upcoming D&D Next playtest packet. Naturally, I want to comment on them! Some bullet points: Levels 1-10. Happy about this – though I’ll have to give some serious thought to whether or not Aurikesh continues […]


Experimental Mechanics for a D&D Next Campaign

Sometime within the next month or two, I plan to start up a new campaign, now that my Mage chronicle of a year and a half has ended. There are a few other short-run games that we’ll play first, which means I have a bit more time to plan both […]


D&D Next: Off the Cuff, Round 3

So hey, there’s a new D&D Next Playtest packet that arrived last night. Neat! According to the playtest summary, they’ve updated monsters and experience points, added a chapter on magic items, and updated the Caves of Chaos adventure. Obviously, I would have liked a new class update also, blah blah […]


Game Review: Choice of the Star Captain

A few days ago, based on some advertising on ENWorld, I picked up Choice of the Star Captain for the Kindle Fire ($2.99). Well, okay, first I played the first three chapters for free on the Choice Of Games website. I enjoyed that enough, with its combination of Paranoia-like humor in the […]


Game Economics: Boffer LARP Edition 16

A couple of posts ago, I discussed economics in tabletop games, with some specific elements that focus on the ways that game-economics are like and unlike the study of real-life economics. This time around, I’m shifting the focus to LARPs. CI/Ro3 and Wildlands LARPs – the ones I have real […]


Mage Chronicle: the Conclusion 2

After thirty-one sessions, my Mage: the Awakening chronicle, “No Justice Like Mob Justice,” has come to its end, as one of the players is moving away, and it seems more practical to end the chronicle and start a new game (of something that is not Mage) rather than introduce a […]


Game Economics by and for Non-Majors 2

Before all else in this post: I am not an Economics major. I am, moreover, aware that I am not an economics major. I do know a few things about games, though. (Commentary by actual economics majors is welcome, though.)I’ve been reading the Valve economics blog, and it got me […]


Races in Fantasy Gaming: The Human Condition

In the great majority of medieval fantasy games, the first or second choice a player makes when creating a character is that character’s race. Depending on the game, this choice may or may not make a large difference on a character’s mechanical outcome, but it is probably the biggest single […]