Pregenerated Characters for the Christmas One-Shot

Feel free to check my math, ask questions, whatever. These characters are built to what I thought would be effective – we’ll see how that works out. Human Parthé FighterKagandi FighterHuman WizardKagandi Wizard (fighter/wizard build)Veytikka PriestBeruch PriestHuman RogueVeytikka Rogue


How to Write Advice for GMs 2

One of the most significant challenges that I’ve faced in running Mage: the Awakening is working out how to structure a satisfying challenge. For all that the many books of new Mage include chapter after chapter of advice to GMs on different kinds of campaigns one could run, ideas for […]


3:16 Carnage Amongst the Stars: Player-side Review 2

This past weekend, Stands-in-Fire ran a session of 3:16 Carnage Amongst the Stars, a rules-light game written to be about space marines killing bugs on the Planet of the Week. Our GM reworked the game’s assumed setting, so instead we fought zombies in various Left 4 Dead configurations as the […]


The Tower of Var Dyrak: Aurikesh One-Shot

(What follows is the intro text for this year’s Christmas one-shot, set in Aurikesh and using my SIFRP hack.)You awaken in a natural cavern, with a muddy floor. It is lit by a single tallow candle that burns in a crevice in the wall. All of your possessions, save for […]


The Races of Aurikesh, SIFRP style

Since I’m now definitely running a session in Aurikesh for my Christmas one-shot, I’ll be posting about this hack of the SIFRP rules even more frequently. If I have time, I will also post a bit about the setting beyond what is stated or implied in the original posts on […]


Hacking SIFRP: Arcane and Divine Magic, Part 3 3

I’ve posted several times in the past about a nebulous homebrewed setting and my ongoing work hacking the SIFRP rules to include PC spellcasting of some kind. The current working title of the setting is Aurikesh, and during a recent business trip I found some time to scribble out maps […]


Mage: the Awakening Experience Points 2

We’re about fourteen sessions into my Mage: the Awakening chronicle, and I’ve been pondering the game’s system of distributing experience points. Mages receive the normal share of experience that all World of Darkness characters receive (“general experience”), as well as earning a secondary pool of Arcane Experience.


LARP Design: Invisibility and Detection 3

There’s been a lot of discussion lately in Eclipse‘s Rules Forum about invisibility and powers that counter invisibility. This is a very complicated topic in LARPing; we spent the better part of a year (off and on) discussing it while designing DtD, and I’m going to try to summarize the […]


A Year of Blogging 3

On 19 November, 2010, I created this blog and posted about the games I was running and playing. Things have changed an awful lot for me since then, with six months of unemployment followed by a new job, friends moving away, and the beginning of Dust to Dust. Games I’m […]


Hacking SIFRP: Arcane and Divine Magic, Part 2 2

This post continues the development of ideas presented previously, with specific numbers and the introduction of a few new ideas to the mix. As before, I’ll tip my hat to Wombat Warlord, who has worked with these ideas a lot more than I have, and without whom I probably would […]