In Defense of Short Rest Resets 8

Over the past several years of 5e design, we’ve seen per-short-rest timing go away completely as a matter of new, official subclass design. This becomes much clearer in Mordenkainen Presents: Monsters of the Multiverse, in which many non-core races have been updated to operate on more uses, but per-long-rest instead. […]


Anatomist Wizard 3

Anatomists come from a relatively recent branch within the School of Necromancy. They are dedicated to anatomy and all that they can do with superior knowledge of the body. Like other necromancers, they face intense suspicion from society if their practice becomes known. In the most enlightened kingdoms or republics, […]


Treasures of the Ruby Talon Deeps 3

With some brainstorming help from friends last week, I have a new idea for the Ruby Talon Deeps. The core credit for this idea goes to Geoffrey Fortier. A new treasure type, called remembrances, are consumable items that grant both an effect and a memory relating to the history of […]


High-Level Necromancy Spells 2

Since Sam Dillon and I just finished our conversation on 2e’s Complete Book of Necromancers in Edition Wars, I felt inspired to write some high-level necromancy spells. CBoN has several, though more than a few of them are so niche in effect that I’m not trying for direct translation. Might […]


Ruby Talon Deeps: Locations 1 3

In a recent post, I drew a side-view map of the Ruby Talon Deeps dungeon, with essentially no other description. At the time it was just about enjoying drawing and getting something out of my head so that I could get to my paying work. Today I’m revisiting it to […]


An Eleventh Year of Blogging 2

This yearly update is the closest this blog gets to personal rather than game content or commentary. Eleven years, and this is the blog’s 496th published post. Not too bad – though I’m vain enough to be sad that my daily pageviews have dropped off by about 30%. Maybe someday […]


Hazards as Skill Challenges 6

I’m finally getting around to writing in detail about an idea I proposed over in Tribality, in my Tasha’s Cauldron of Everything breakdown. This is a mechanical framework for processes that don’t end when you reduce one or more targets to 0 hit points – maybe there’s also combat going […]


Ruby Talon Deeps Map 4

Freelance adventure writing requires map-drawing, even when a real cartographer is going to come along and draw a much better map for the final release. (Thank God for real gaming cartographers.) Anyway, I drew this map for practice, to help me make cooler crappy first draft maps. I’ve always loved […]


Vecna’s Spellbook 6

In conversation with Mystech, he suggested that mage hand was simply the only surviving spell among many mage [body part] cantrips. I went straight from there to “mage hand is an echo of the power of Vecna on Oerth,” so that implies the existence of a mage eye cantrip, a […]


Spellcasting and NPC Stat Blocks 6

With that rather… quotidian title, I’m launching into what promises to be the biggest midstream change in all of 5e. (We’re not really looking for something else to top this.) During the Future of D&D panel, they discussed the fact that NPC stat blocks are losing the big beefy spell […]