Aurikesh


D&D 5e: Apostate and Renegade Wizards 1

Today I have for you a subclass – well, two subclasses, but heavily overlapping – that rely on some setting assumptions about wizards that are definitely not true in all settings. If you’re not already allowing and banning subclasses based on how they fit your campaign’s theme, cosmology, and society, […]


Postmortem: Monastery of the Blessed Scroll

In my (now long-running) D&D Next/5e game, the players explored a dungeon called the Monastery of the Blessed Scroll (layout based on Fountains Abbey in Yorkshire). I run very few dungeons that take much more than 2-3 sessions at most to explore, so this post documents what I did, and […]


Skill Challenge Design, Part Two

I’ve been posting a lot lately about the work I’m doing on skill challenges, and now that I’ve had a chance to run two of them by my players, I’m posting about what I think worked and, more importantly, what I think didn’t work. Fair warning – this gets a […]


Races in Fantasy Gaming: The Human Condition

In the great majority of medieval fantasy games, the first or second choice a player makes when creating a character is that character’s race. Depending on the game, this choice may or may not make a large difference on a character’s mechanical outcome, but it is probably the biggest single […]