tabletop design


Leveling Up Your Background 4

I’m a bigtime fan of 5e’s introduction of Backgrounds, particularly as a source of skill and tool proficiencies and noncombat features. Even more than (most) classes and subclasses, Backgrounds also suggest a trajectory of your personal story, beyond zero-to-hero. But within that arc, your Background features don’t change. Inspired by […]


Design Idea: Subdue By Threat 1

In working on Quintessence, I’ve been trying to think of situations, either realistic or cinematic, that other tabletop games don’t model well, if at all. So when Kainenchen and I watched Stardust the other day, I was struck by the many times that a character sets a blade at another character’s […]